ANIME DICE · UNOFFICIAL PLAYER GUIDE

Anime Dice.
Roll with a plan.

Build your anime team. Find your next dice.
Turn the cash you earn into a plan that works.

Plan my next dice Get the codes →
Illustration of an anime character with a cyan aura and a large die in the Anime Dice courtyardROLL. EARN. UPGRADE.
Illustrated guide artwork · edited from game promotional art
UPDATE4 IS LIVENew units. New choices. Keep your next move informed.Read the update notes ↗

Plan your next dice

Pick your current dice, the target you are saving for, your cash, and your measured income per second. The planner gives the remaining Cash, the displayed Luck increase and the time to afford the target if that income stays steady. It does not predict your next pull.

Current shop values optional for a listed dice
Compare a unit upgrade optional
Cash to Shadow$700M
Save directly11m 40s
Displayed Luck gain+87.5%

With the example upgrade: 10m 40s · 1m sooner. Fixed income and unchanged boosts assumed.

Is a unit upgrade worth the detour?

Enter a unit upgrade's cash cost and the extra income per second that its panel shows. We compare saving straight for the dice with buying that upgrade first. With $800M saved, $1M/s income and a $1.5B Shadow target, saving directly takes 700 seconds. Spending $100M for +$250K/s changes the remaining wait to 640 seconds: 60 seconds sooner under the stated constant-income assumptions. If you cannot afford that upgrade yet, the result includes the initial saving time. Other rolls, boosts, offline changes and additional purchases are excluded.

Three decisions before you spend

Fill your plot first. Empty positions produce no character income. Roll, place a keeper, collect its pad, then reinvest. Separate Luck from income. A stronger dice improves the displayed Luck for future rolls; improving a placed unit can raise cash from the team you already own. Keep enough for a planned reset. Rebirth deletes your Cash balance, including excess. Compare useful spending against the threshold before confirming. Read the reset requirements and recovery calculator.

Turn rolls into progress

Roll for units → put earning copies on your plot → collect cash → improve dice and useful permanent nodes → level the units you will keep. Use Gems for Grade and Trait Rerolls for Traits; take Damage and Health into Towers. Tower rewards and quests feed your next upgrades. Money continues generating offline, but this guide does not assume an offline duration cap or rate.

Avoid an expensive reroll

A reported S+ Grade chance of 0.1% still leaves about a 40.6% chance of missing S+ in 900 independent rolls. That is a risk estimate, not a guarantee or a claim about hidden pity. The recent creator session describes hundreds of attempts without S+ and a decision to keep S. Decide your stopping bonus and budget before replacing it. Compare effects and calculate your own reroll risk.

Your next question

Quick decisions

Does 750× Luck guarantee a rare character?

No. It is the displayed Luck on Shadow dice. It is useful for comparing dice but is not the complete character-roll formula.

Should I buy Damage before earning upgrades?

For a cash-focused start, CHALLS recommends Money and Luck first. Damage helps a Tower team; choose it when combat is your current obstacle.

Can I use the planner after an update?

Yes. Use measured income, the optional current-shop price override, or a Custom shop target with your displayed price and optional Luck. The built-in ladder is a dated reference; your current shop and requirements govern the actual purchase.

Sources & calculation notes Reviewed 13 Sep 2026

Reported values retain their source conditions. Calculator outputs are estimates from your inputs.

Read source conflicts and editorial notes →