Cash resets. Your earning team matters.
Rebirth trades your current Cash for stronger Cash and Luck multipliers. Sportskeeda's detailed guide says units, dice, upgrades, Gems and Trait Rerolls remain. Creator footage describes a cash-only reset followed by another unit slot and cash collection. Read the current confirmation before spending; do not assume spare Cash is protected.

Evidence labels below describe the source’s own records. This guide has not independently playtested those observations.
| Rebirth | Cash requirement | Luck | Cash | Reset | Source evidence label |
|---|---|---|---|---|---|
| 1 | $50K | 1.0x to 1.5x | 1.0x to 1.5x | Cash resets | direct |
| 2 | $5M | 1.5x to 2.0x | 1.5x to 2.0x | Cash resets | direct |
| 3 | $500M | 2.0x to 2.5x | 2.0x to 2.5x | Cash resets | $500M direct user observation; 2.5x result currently secondary-corroborated |
The next reported threshold is $50B. Superlex's September session names it after the $500M reset (around 5:30) and later resets at that balance. The additional slot is described immediately after the reset. Its precise multiplier is not supplied by this earlier table, so it is not extrapolated here. The newer video describes later rebirths and a 1Qi requirement without a clean stage-to-value binding; use your current panel for later entries.
Later cash checkpoints and the new slot
| Cash checkpoint | Source context | What to plan |
|---|---|---|
| $50B | Superlex session: next requirement after the $500M reset | With $60B cash, up to $10B of spending preserves a $50B cash requirement. |
| 1Qi | Superlex Grade session, September 12, about 5:35–5:39; exact stage not identified | With 1.2Qi cash, up to 200Qa of spending preserves a 1Qi requirement. |
These examples preserve the cash threshold only; your current panel controls any other requirement. They are earlier creator checkpoints, not the requirement for the newly added Rebirth. The developer announcement adds one Rebirth and one unit slot in Update 4 but does not provide a complete later-tier multiplier table. Prepare a useful spare unit so an unlocked slot can start earning immediately after the reset.
Perform a reset without wasting the plan
- Click Rebirth on the left, between Shop and Index.
- Read the required Cash, current → next multipliers and reset warning. A filled requirement bar means the shown cash condition is met.
- Compare useful purchases against your surplus. With $600M and a $500M requirement, spending at most $100M preserves that cash threshold; spending $200M delays the reset.
- Press the green Rebirth button only when ready. Your cash returns to zero.
- Recheck the slot count, place a keeper into an available new slot and collect the pads of the units still on your plot. Confirm the higher earning result before planning the next purchase.
See the reset sequence
CHALLS spends cash above the requirement, resets, then returns to the earning plot. Compare the sequence with the checklist above before using the recovery calculator.

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The video demonstrates a later $500M reset. The screenshot above shows the first $50K requirement; do not substitute one stage's cost for another. The cover is the creator's promotional artwork, not a stats reference.
Estimate recovery before resetting
Enter your current cash, measured income per second, and the Cash multiplier shown now and after reset. We project income × next/current, then estimate time to rebuild the wiped cash. Example: $500M cash, $1M/s and 2× → 2.5× gives $1.25M/s and 400 seconds (6m 40s) to recover $500M. This ignores an extra slot, new purchases and future rolls, so it is a same-team, constant-income comparison.
Recovering your cash is not the same as beating “wait”
The calculator above measures rebuilding the cash you wiped. Keeping the cash and continuing to earn is a different comparison. With the same team and constant income, the reset catches up with waiting after cash wiped ÷ (new income − old income).
| Example input | After reset | What it measures |
|---|---|---|
| $500M cash; $1M/s; Cash multiplier 2× → 2.5× | $1.25M/s projected | 25% higher income with unchanged team and boosts. |
| Rebuild the wiped $500M | 400 seconds = 6m 40s | $500M ÷ $1.25M/s. |
| Catch up with keeping $500M and earning at $1M/s | 2,000 seconds = 33m 20s | $500M ÷ ($1.25M/s − $1M/s). |
An extra earning slot, new rolls or further purchases can shorten or change this comparison. It also omits the value of better Luck. If the displayed Cash multiplier does not rise, this fixed-team cash model never catches up; any benefit must come from the other reset rewards. Use your session goal instead of treating the shorter recovery time as a universal reset recommendation.
Rebirth or another dice?
A reset raises both Cash and Luck and can add placement capacity. A dice purchase improves future displayed Luck. If a useful purchase fits within your surplus, you may do both; otherwise compare the reset recovery with your dice-saving time. There is no universal reset-every-N-minutes rule. Finish placing useful copies so the post-reset income engine is running.
Sources & calculation notes Reviewed 15 Sep 2026
Keep unverified rebirth requirements blank here until the live panel shows them.
Sources revisited September 15, 2026. Older observations keep their original conditions; a source recheck is not a new in-game test. Calculator outputs are estimates from your inputs.
- Sportskeeda · Rebirth
- AwesWikis · rebirth system
- Superlex Plays · Progression (captions)
- Superlex Plays · Grade session (captions)
- Roblox · Update 4 Rebirth and slot announcement