Find higher-Luck dice within your budget ↓
The recorded dice ladder
These 22 shop entries are a September 7–10 reference, from Fire to Chrono. Update 4 is now live; this is the recorded ladder, not a claim that no later dice exist. A listed cost is the individual shop price, not the cumulative price of reaching that tier.
Which dice fits your budget?
Choose your current dice and cash to compare higher-Luck targets from the recorded ladder. Start with prices you can cover, or include saving goals.
Cash gap = target price − cash, with a minimum of zero. The listed price is an individual purchase, not cumulative upgrade cost; your old dice's price is not a trade-in credit. Covering a price does not guarantee that you have unlocked the dice. Luck gain is neither a character drop rate nor an earnings estimate. Figures use the September 7–10 reference below; compare them with your current shop.
Ready to compare saving with a character upgrade? Open the cash and wait-time planner and enter your chosen target and current earnings there; these inputs are not transferred. For newer targets, see after Chrono in Update 4 and use the planner's Custom shop target.
| Dice | Luck | Price |
|---|---|---|
| Fire Uncommon | 5× | $2.5K |
| Water Uncommon | 10× | $10K |
| Nature Rare | 20× | $75K |
| Lightning Rare | 42× | $500K |
| Ice Rare | 100× | $4M |
| Magma Epic | 200× | $30M |
| Storm Epic | 400× | $200M |
| Shadow Epic | 750× | $1.5B |
| Light Legendary | 1,500× | $12B |
| Blood Moon Legendary | 3,000× | $100B |
| Void Legendary | 6,000× | $750B |
| Solar Mythical | 12,500× | $5T |
| Lunar Mythical | 25,000× | $37T |
| Galaxy Divine | 50,000× | $150T |
| Black Hole Divine | 100,000× | $1Qa |
| Dragon Exotic | 200,000× | $8.5Qa |
| Royal Exotic | 400,000× | $100Qa |
| Prismatic Celestial | 1,000,000× | $1Qi |
| Arcane Celestial | 2,000,000× | $12Qi |
| Corrupted Secret I | 5,000,000× | $150Qi |
| Titan Secret I | 10,000,000× | $1Sx |
| Chrono Secret I | 25,000,000× | $15Sx |
Choose by the decision you can make now
At $75K, Nature's listed 20× Luck is affordable. At $250M, Storm's $200M price fits; Shadow's $1.5B does not. Storm → Shadow raises displayed Luck from 400× to 750×, an 87.5% increase, while the listed price rises 7.5-fold. This is a price/Luck comparison, not the return on a guaranteed character.
Use the next-dice planner with your actual cash and earnings to decide whether to save or fund a unit upgrade first. Its current-price override and Custom shop target let you keep using it when your shop differs. Check any visible prerequisites before buying.
RexonSIM’s Update 4 session (about 7:26–7:53) also discusses a 100Sx dice after the 15Sx tier. The captions do not establish that later dice’s name or Luck value. Choose Custom shop target in the planner, enter 100Sx or your current price, and optionally supply the displayed Luck; the cash/time estimate still works without inventing missing Luck.
Compare the next Luck jump
| Upgrade | Target shop price | Displayed Luck | Luck increase |
|---|---|---|---|
| Nature → Lightning | $500K | 20× → 42× | +110.0% |
| Lightning → Ice | $4M | 42× → 100× | +138.1% |
| Storm → Shadow | $1.5B | 400× → 750× | +87.5% |
| Royal Exotic → Prismatic | $1Qi | 400,000× → 1,000,000× | +150.0% |
| Titan → Chrono | $15Sx | 10,000,000× → 25,000,000× | +150.0% |
These calculations use the recorded ladder, not a character-drop formula. Target shop price means the listed individual purchase, not the gap after subtracting your current cash. Enter your current income in the planner to compare the wait; a larger Luck percentage alone does not establish the best purchase timing.
What comes after Chrono in Update 4?
The developer's Update 4 announcement lists two new dice. The September 13 creator session reports a 100Sx target after the recorded 15Sx tier. The announcement does not name the two dice, and the captured caption passage does not give their Luck values; the 22-row reference above is therefore not presented as the complete current shop.
For the reported 100Sx target, a player holding 15Sx needs another 85Sx. At a constant 1Qi/s, that gap takes 85,000 seconds (23h 36m 40s). This is a worked cash example, not a required earning rate or a promise about offline progress. Select Custom shop target and enter 100Sx in the planner; entering no Luck still gives a usable cash/time result.
Read big prices correctly
K = 1,000; M = 1,000,000; B = 10⁹; T = 10¹²; Qa (also written QD) = 10¹⁵; Qi = 10¹⁸; Sx = 10²¹. Chrono's $15Sx is fifteen sextillion. The planner accepts these suffixes so a billion is not accidentally entered as a million.

Luck is not a personalized drop rate
The game's official description says better dice raise Luck. It does not publish the complete function converting your dice, boosts and upgrades into every character chance. Do not divide an Index denominator by Luck and label that the official chance. Compare owned copies and base Index records instead of judging team income from promotional rarity alone.
Sources & calculation notes Reviewed 15 Sep 2026
Keep unverified dice values blank here until the live shop shows them.
Sources revisited September 15, 2026. Older observations keep their original conditions; a source recheck is not a new in-game test. Calculator outputs are estimates from your inputs.
- Dice reference · Anime Dice Roblox Wiki
- AwesWikis · dice
- RexonSIM · Update4 session (captions)
- Roblox · Update 4 announces two new dice