Anime Dice/Dice

DICE / PLAYER FIELD GUIDE

Dice prices & Luck

Look up 22 recorded Anime Dice prices and Luck values, compare upgrade jumps and plan the reported 100Sx target after Chrono with current shop inputs.

SOURCE REVIEW · 15 SEPTEMBER 2026 Independent player guide

The recorded dice ladder

These 22 shop entries are a September 7–10 reference, from Fire to Chrono. Update 4 is now live; this is the recorded ladder, not a claim that no later dice exist. A listed cost is the individual shop price, not the cumulative price of reaching that tier.

Dice Luck Price
Fire Uncommon 5× $2.5K
Water Uncommon 10× $10K
Nature Rare 20× $75K
Lightning Rare 42× $500K
Ice Rare 100× $4M
Magma Epic 200× $30M
Storm Epic 400× $200M
Shadow Epic 750× $1.5B
Light Legendary 1,500× $12B
Blood Moon Legendary 3,000× $100B
Void Legendary 6,000× $750B
Solar Mythical 12,500× $5T
Lunar Mythical 25,000× $37T
Galaxy Divine 50,000× $150T
Black Hole Divine 100,000× $1Qa
Dragon Exotic 200,000× $8.5Qa
Royal Exotic 400,000× $100Qa
Prismatic Celestial 1,000,000× $1Qi
Arcane Celestial 2,000,000× $12Qi
Corrupted Secret I 5,000,000× $150Qi
Titan Secret I 10,000,000× $1Sx
Chrono Secret I 25,000,000× $15Sx

Choose by the decision you can make now

At $75K, Nature's listed 20× Luck is affordable. At $250M, Storm's $200M price fits; Shadow's $1.5B does not. Storm → Shadow raises displayed Luck from 400× to 750×, an 87.5% increase, while the listed price rises 7.5-fold. This is a price/Luck comparison, not the return on a guaranteed character.

Use the next-dice planner with your actual cash and earnings to decide whether to save or fund a unit upgrade first. Its current-price override and Custom shop target let you keep using it when your shop differs. Check any visible prerequisites before buying.

RexonSIM’s Update 4 session (about 7:26–7:53) also discusses a 100Sx dice after the 15Sx tier. The captions do not establish that later dice’s name or Luck value. Choose Custom shop target in the planner, enter 100Sx or your current price, and optionally supply the displayed Luck; the cash/time estimate still works without inventing missing Luck.

Compare the next Luck jump

UpgradeTarget shop priceDisplayed LuckLuck increase
Nature → Lightning$500K20× → 42×+110.0%
Lightning → Ice$4M42× → 100×+138.1%
Storm → Shadow$1.5B400× → 750×+87.5%
Royal Exotic → Prismatic$1Qi400,000× → 1,000,000×+150.0%
Titan → Chrono$15Sx10,000,000× → 25,000,000×+150.0%

These calculations use the recorded ladder, not a character-drop formula. Target shop price means the listed individual purchase, not the gap after subtracting your current cash. Enter your current income in the planner to compare the wait; a larger Luck percentage alone does not establish the best purchase timing.

What comes after Chrono in Update 4?

The developer's Update 4 announcement lists two new dice. The September 13 creator session reports a 100Sx target after the recorded 15Sx tier. The announcement does not name the two dice, and the captured caption passage does not give their Luck values; the 22-row reference above is therefore not presented as the complete current shop.

For the reported 100Sx target, a player holding 15Sx needs another 85Sx. At a constant 1Qi/s, that gap takes 85,000 seconds (23h 36m 40s). This is a worked cash example, not a required earning rate or a promise about offline progress. Select Custom shop target and enter 100Sx in the planner; entering no Luck still gives a usable cash/time result.

Read big prices correctly

K = 1,000; M = 1,000,000; B = 10⁹; T = 10¹²; Qa (also written QD) = 10¹⁵; Qi = 10¹⁸; Sx = 10²¹. Chrono's $15Sx is fifteen sextillion. The planner accepts these suffixes so a billion is not accidentally entered as a million.

Shop showing Void with 6,000x Luck at $750b and Solar with 12,500x Luck at $5t
Read price and Luck separately: Void is shown at $750b (750 billion) with 6,000× Luck; Solar at $5t (5 trillion) with 12,500× Luck. These match the recorded ladder. Neither Luck value is a specific character drop rate. Image: Anime Dice Roblox Wiki. Source image reviewed 15 Sep 2026. Open full image ↗

Luck is not a personalized drop rate

The game's official description says better dice raise Luck. It does not publish the complete function converting your dice, boosts and upgrades into every character chance. Do not divide an Index denominator by Luck and label that the official chance. Compare owned copies and base Index records instead of judging team income from promotional rarity alone.

Sources & calculation notes Reviewed 15 Sep 2026

Keep unverified dice values blank here until the live shop shows them.

Sources revisited September 15, 2026. Older observations keep their original conditions; a source recheck is not a new in-game test. Calculator outputs are estimates from your inputs.

Read source conflicts and editorial notes →