Anime Dice Guide/Characters

CHARACTERS / PLAYER FIELD GUIDE

Anime Dice characters

Compare 24 Anime Dice base-income records and additional character odds. Fix Equip Best selections and set Auto Sell without deleting useful copies.

SOURCE REVIEW · 13 SEPTEMBER 2026 Independent player guide

Choose the copy, not just the name

For your money plot, compare the current Income/s of the actual copies. Rarity and base names are only starting clues: level, size, mutation, Grade and Trait can change the result. For Towers, compare Damage and Health too. There is no supported universal combat S-tier ranking in this dataset.

Recorded base-character comparison

These 24 records have a base Index denominator and recorded base income. AwesWikis additionally records Gujo at 1 in 57.5K, Pikolo at 1 in 38, and Zenitsa at 1 in 1.7K; income is not established in that directory capture. Levy is a named record without a base denominator or income in this acquisition. These useful partial records are separate from the 24 income-comparable rows. Update 4 adds further names; the update notes explain the newer, partial sightings. A modified or leveled copy should not be compared directly to an unmodified row as if both had the same conditions.

Character Base Index odds Recorded base income
Naroto 1 in 2 $1/s
Ichiga 1 in 3 $2/s
Ginyou 1 in 4 $2/s
Aizan 1 in 6 $3/s
Krillan 1 in 11 $5/s
Inasuke 1 in 15 $7/s
Tien 1 in 20 $8/s
Nezuka 1 in 28 $11/s
Friza 1 in 52 $17/s
Kakeshi 1 in 95 $27/s
Perfect Zell 1 in 140 $34/s
Tanjuro 1 in 240 $53/s
Todoraki 1 in 325 $66/s
Bakuga 1 in 450 $83/s
Deko 1 in 850 $132/s
Hasoka 1 in 1.2K $170/s
Zaro 1 in 1.7K $219/s
Goko 1 in 3.5K $371/s
Super Saiyen 1 in 5K $480/s
Todoh 1 in 11K $851/s
Maheto 1 in 16K $1.1K/s
Madera 1 in 25K $1.5K/s
Sakuna 1 in 38K $2K/s
Enol 1 in 290K $9.1K/s

Among these dated base records, Enol earns $9.1K/s, Sakuna $2K/s, Madera $1.5K/s and Maheto $1.1K/s. This ordering is only a base-income comparison. A modified lower-base unit can beat a higher-base one you currently own.

When Equip Best chooses the wrong earner

The September 12 Superlex session shows the player questioning an automatic selection because upgraded copies and new unupgraded copies compare differently.

  1. Read the Income/s, level, Grade and Trait of the equipped copy and the candidate. Use the same active boosts while comparing.
  2. If your immediate goal is cash, keep the copy with the higher current income until you can afford the new copy's upgrades. For long-term potential, compare at a similar level rather than discarding the newcomer solely for its starting income.
  3. Pick up the current unit and replace it with the chosen copy. Recheck the displayed income after placing and upgrading it.
  4. Check your plot and backpack before Sell Inventory. Selling a useful unplaced copy cannot be undone by this guide.

Set Auto Sell carefully

Recent footage describes Auto sell units below one in…. It is a rarity-denominator threshold, not an income filter. A 1 in 50 million threshold can discard every lower-denominator roll, even if a copy might help your present team. 50M = 50,000,000; 5M = 5,000,000. Superlex initially entered 5M while intending 50M, then corrected the zeros. Stop raising the cutoff when you have enough space for your intended rolling session; a higher number is not automatically a better setting. Pause Auto Roll, open the Auto Sell control, read the full threshold and count its zeros. Choose a threshold below the weakest kind you still want to keep; use a low/conservative setting while you are learning. Resume briefly, check which rolls remain in the backpack, and check whether useful earnings were lost before leaving it running. Do not copy the creator's 50M or 100M endgame threshold onto a new account. Pause Auto Roll before redeeming spin codes if you want to choose the timing.

Before spending your newly claimed spins: pause Auto Roll → check Auto Sell and protect wanted copies → apply the boosts you intend to use → resume rolling → inspect the retained results. The Update 4 session reports both premature spin consumption and Auto Sell removing those rolls before the creator enabled the planned luck potion.

Keep the modifier labels separate

Huge/Titanic are sizes; Silver/Gold/Emerald/Diamond/Ruby/Rainbow are mutations. A Huge Silver copy has both. A Trait reroll only changes the Trait slot. Compare Grade and Trait effects and read the leveling/variant model before putting your remaining resources into one copy.

Sources & calculation notes Reviewed 13 Sep 2026

Reported values retain their source conditions. Calculator outputs are estimates from your inputs.

Read source conflicts and editorial notes →