Anime Dice/Characters

CHARACTERS / PLAYER FIELD GUIDE

Anime Dice characters

Compare 28 Anime Dice character records, observed variant incomes and keep-or-sell decisions. Separate base stats, community estimates and your current copy.

SOURCE REVIEW · 15 SEPTEMBER 2026 Independent player guide

Choose the copy, not just the name

For your money plot, compare the current Income/s of the actual copies. Rarity and base names are only starting clues: level, size, mutation, Grade and Trait can change the result. For Towers, compare Damage and Health too. There is no supported universal combat S-tier ranking in this dataset.

Recorded base-character comparison

Compare starting-income references for 28 named characters, then inspect the captured variants below. Gujo and Pikolo use community estimates; Zenitsa uses a matching observed income tier, and Levy has a source-reported income without an established base denominator. The basis column identifies those differences. Data sources were revisited September 15; your current copy's level and modifiers determine its actual result.

Sorting orders the displayed reference values; it does not put every record on the same level or modifier basis. Unknown Index denominators stay last. Modified-copy observations are listed separately below.

Character Base Index odds Starting income referenceIncome basis
Naroto 1 in 2 $1/s Reported base record
Ichiga 1 in 3 $2/s Reported base record
Ginyou 1 in 4 $2/s Reported base record
Aizan 1 in 6 $3/s Reported base record
Krillan 1 in 11 $5/s Reported base record
Inasuke 1 in 15 $7/s Reported base record
Tien 1 in 20 $8/s Reported base record
Nezuka 1 in 28 $11/s Reported base record
Friza 1 in 52 $17/s Reported base record
Kakeshi 1 in 95 $27/s Reported base record
Perfect Zell 1 in 140 $34/s Reported base record
Tanjuro 1 in 240 $53/s Reported base record
Todoraki 1 in 325 $66/s Reported base record
Bakuga 1 in 450 $83/s Reported base record
Deko 1 in 850 $132/s Reported base record
Hasoka 1 in 1.2K $170/s Reported base record
Zaro 1 in 1.7K $219/s Reported base record
Goko 1 in 3.5K $371/s Reported base record
Super Saiyen 1 in 5K $480/s Reported base record
Todoh 1 in 11K $851/s Reported base record
Maheto 1 in 16K $1.1K/s Reported base record
Madera 1 in 25K $1.5K/s Reported base record
Sakuna 1 in 38K $2K/s Reported base record
Enol 1 in 290K $9.1K/s Reported base record
Gujo1 in 57.5K$2.75K/sCommunity estimate
Pikolo1 in 38$14/sCommunity estimate
Zenitsa1 in 1.7K$219/sMatching observed income tier
LevyBase denominator not supplied$1.4K/sSource-reported observation

Among the original 24 dated base records, Enol earns $9.1K/s, Sakuna $2K/s, Madera $1.5K/s and Maheto $1.1K/s. This ordering is only a base-income comparison. A modified lower-base unit can beat a higher-base one you currently own.

What a modified copy can earn

These ten variant records are reported as observations by AwesWikis. They describe the captured copies; the source does not establish identical levels, Grades and Traits for every comparison.

Character copyRecorded Index oddsReported income
Huge Gujo1 in 575K$14K/s
Silver Pikolo1 in 380$74/s
Huge Zenitsa1 in 17K$1.1K/s
Huge Silver Levy1 in 240K$33K/s
Emerald Naroto1 in 2K$247/s
Diamond Naroto1 in 20K$1.3K/s
Huge Naroto1 in 20$8/s
Huge Emerald Naroto1 in 20K$1.3K/s
Titanic Naroto1 in 200$46/s
Titanic Silver Naroto1 in 2K$247/s

A familiar name can still be a keeper: Diamond Naroto is recorded at $1.3K/s, compared with the $1/s base reference. Huge Gujo is recorded at $14K/s and Huge Silver Levy at $33K/s. Inspect those copies before Auto Sell; a name-only checklist would miss useful earners. These samples do not establish universal combat strength.

For a cash replacement, compare the two copies at their current displayed Income/s. For a Tower replacement, compare Damage and Health as a separate decision. Keep a strong fighter even when it loses the income comparison. Compare the effect of a new Grade or Trait before investing.

When Equip Best chooses the wrong earner

The September 12 Superlex session shows the player questioning an automatic selection because upgraded copies and new unupgraded copies compare differently.

  1. Read the Income/s, level, Grade and Trait of the equipped copy and the candidate. Use the same active boosts while comparing.
  2. If your immediate goal is cash, keep the copy with the higher current income until you can afford the new copy's upgrades. For long-term potential, compare at a similar level rather than discarding the newcomer solely for its starting income.
  3. Pick up the current unit and replace it with the chosen copy. Recheck the displayed income after placing and upgrading it.
  4. Check your plot and backpack before Sell Inventory. Selling a useful unplaced copy cannot be undone by this guide.

Why compare copies after Equip Best?

Superlex questions an automatic selection while comparing upgraded and unupgraded copies. Use the checklist above to inspect your own Income/s and upgrade potential before replacing or selling.

Original video cover by Superlex Plays; promotional artwork

Choose a time to load the player, then press Play. YouTube connects only when you load a video; playback may include ads. Video privacy.

Superlex Plays · HOW TO GET 0.007% GRADE! + 1 IN 125 BILLION UNIT | Anime Dice! Roblox
Watch this segment on YouTube ↗

The creator is unsure why the game selected those units. This explains the comparison problem; it does not establish how the Equip Best algorithm works. The cover is the creator's promotional artwork, not a stats reference.

Set Auto Sell carefully

Recent footage describes Auto sell units below one in…. It is a rarity-denominator threshold, not an income filter. A 1 in 50 million threshold can discard every lower-denominator roll, even if a copy might help your present team. 50M = 50,000,000; 5M = 5,000,000. Superlex initially entered 5M while intending 50M, then corrected the zeros. Stop raising the cutoff when you have enough space for your intended rolling session; a higher number is not automatically a better setting. Pause Auto Roll, open the Auto Sell control, read the full threshold and count its zeros. Choose a threshold below the weakest kind you still want to keep; use a low/conservative setting while you are learning. Resume briefly, check which rolls remain in the backpack, and check whether useful earnings were lost before leaving it running. Do not copy the creator's 50M or 100M endgame threshold onto a new account. Pause Auto Roll before redeeming spin codes if you want to choose the timing.

Before spending your newly claimed spins: pause Auto Roll → check Auto Sell and protect wanted copies → apply the boosts you intend to use → resume rolling → inspect the retained results. The Update 4 session reports both premature spin consumption and Auto Sell removing those rolls before the creator enabled the planned luck potion.

Keep the modifier labels separate

Huge and Titanic are sizes; Silver, Gold, Emerald, Diamond, Ruby and Rainbow are mutations. A Huge Silver copy has both. A Trait reroll only changes the Trait slot. Compare Grade and Trait effects and read the leveling/variant model before putting your remaining resources into one copy.

Sources & calculation notes Reviewed 15 Sep 2026

Keep unverified character numbers blank here until the live panel shows them.

Sources revisited September 15, 2026. Older observations keep their original conditions; a source recheck is not a new in-game test. Calculator outputs are estimates from your inputs.

Read source conflicts and editorial notes →